TWIN AGENT ONLINE — READY TO BUILD

Prompt your game.
Deploy a 3D/4D world
in one run.

NITRUS is a digital twin agent that turns a prompt into a full 3D and 4D game pipeline — modelling, scene simulation, node execution, and debugging — running on realtime and unrealtime engines, deployable to PC, web, and game consoles without touching infrastructure.

Node runtime · corpus exec Engines · realtime + unreal Deploy · zero infra
scene_graph.nitrus LIVE BUILD
PROMPT.IN✓ OK
MODEL_GEN — 3D✓ OK
TIMELINE_4D NEWRUNNING
ENGINE_BIND — realtimequeued
DEPLOY.OUTqueued
BUILD PROGRESS78%
🎮
Your first 4 full games, built free.
Prompt to deployed 3D/4D build — no card required, four games included per account.
Claim free build
Mission select

Five missions, one deployed world.

Every build runs the same twin-agent sequence. The 4D timeline mission is the latest addition to the run.

01
Prompt
Describe the scene, characters, and mechanics. The agent maps it to a build spec.
02
Generate 3D
Modelling and scene assembly run in code — objects, materials, glass-3D shading.
NEW
03
Extend 4D
The agent layers the time axis — motion, state changes, evolving scenes.
04
Simulate
Avatars, water dynamics, and lighting run through realtime simulation.
05
Deploy
Push to your library and a live build — PC, web, and console targets, infrastructure handled for you.
Perks

Built for how game engines actually run.

NITRUS speaks the language of node graphs, corpus execution, and engine bindings — not just static exports.

Corpus node execution
Scene logic runs as a graph of executable nodes — every object and behaviour is inspectable in code.
NODE_RUN
Realtime + unrealtime
Bind the same scene to a realtime engine for live play, or an unrealtime path for offline render passes.
DUAL_ENGINE
Debugging & error handling
Every node run is traced end-to-end, surfacing the exact node or binding that caused a scene error.
TRACE_LOG
Water & avatar scenes
Purpose-built simulation for streaming water surfaces and avatar placement, tuned for glass-3D visuals.
SCENE_SIM
4D time layer
Scenes carry a time axis over the 3D graph — motion sequences and evolving environments.
TIMELINE_4D
Console-ready builds
Target current-gen game consoles alongside PC and web — the same node pipeline compiles to certified console build profiles.
CONSOLE_BUILD
Multi-language pipeline
Write and extend nodes in Python, C, or C++, target Panda3D scenes, or run simulation math in MATLAB — the twin agent compiles it into the same pipeline.
LANG_BIND
Zero-infra deploy
Ship your build straight to a live, scalable host and a public library entry — no servers to configure.
DEPLOY_OUT
In code, not in menus

Your pipeline, readable as code.

Every scene NITRUS builds is exposed as an editable node script — pull it into your own repo, version it, rerun the pipeline anywhere.

realtime engine unrealtime engine omniverse-style flow 4D timeline console builds Python C C++ Panda3D MATLAB
// scene_graph.nitrus
agent.twin("lagoon_level_03")
  .lang("python")
  .model(["terrain", "foliage"])
  .scene({ water: "stream", avatar: true })
  .timeline({ dim: "4D", keyframes: 12 })
  .engine("realtime")
  .debug({ onError: trace })
  .deploy({ infra: "managed" });
→ node run: 8/8 ok · 0 errors
Library

Every build joins the library.

Deployed 3D and 4D scenes publish automatically to a shareable game library entry — and can be pushed to the marketplace from there.

Lagoon Level 03
water sim · realtime
Glass Atrium
modelling · unrealtime
Node Arena
agentic setup
Tideshift 4D
timeline · keyframes
Marketplace

Deploy to the marketplace. Share it anywhere.

Push finished game and avatar projects straight to the AL-NITRUS marketplace, then cross-post the listing to other marketplaces without rebuilding it.

Game marketplace
List your deployed 3D/4D game project on the AL-NITRUS marketplace — playable listing, versioning, and updates handled from the same pipeline.
GAME_LISTING
Avatar marketplace
Publish avatars generated in your scenes as standalone marketplace assets, reusable across your own and other projects.
AVATAR_LISTING
Cross-marketplace share
Sync a listing to other game and asset marketplaces from one dashboard — one deploy, published in several places.
CROSS_POST
Ranks

Pick a rank, keep building.

Every rank includes the full node pipeline, marketplace publishing — and your first four full game builds, free, on any rank.

Sandbox
Rookie
$0/ month

Your first four full 3D/4D games, built and deployed free.

  • 4 full game builds, free
  • 3D generation, realtime engine only
  • 720p preview render
  • Game & avatar marketplace listing
  • Community support
MOST PICKED
Builder
Pro
$39/ month

For developers shipping full 3D/4D scenes to a live build.

  • Unlimited scene projects
  • 3D + 4D timeline generation
  • Realtime and unrealtime engines
  • 1080p render, water & avatar sim
  • Node-level debugging and traces
  • Python, C, C++, Panda3D, MATLAB nodes
  • Console build targets
  • Managed deploy, custom domain
  • Cross-marketplace share
Team
Legend
$149/ month

Shared pipelines and infrastructure for a full game team.

  • Everything in Pro, seat pooling
  • 4K render, extended 4D keyframes
  • Shared corpus node library
  • Multi-console certification support
  • Priority render & deploy queue
  • Private library & team spaces
  • Priority cross-marketplace sync

Ready to twin your next game build?

Your first four full 3D/4D games are on the house — prompt, deploy, and publish straight to the marketplace.

🤖
TWIN AGENT
● online · ready to build
Hey — I'm your NITRUS twin agent. Describe a scene and I'll draft the 3D/4D pipeline live.
Build me a water level with a dragon boss
Drafting scene_graph.nitrus… modelling terrain + dragon rig, water stream sim, 4D timeline for the boss attack pattern.
→ node run: 8/8 ok · 0 errors
Preview's ready. Want me to deploy it, or keep iterating?
Build my first 4 games free Add day/night 4D cycle Publish to marketplace