NITRUS is a digital twin agent that turns a prompt into a full 3D and 4D game pipeline — modelling, scene simulation, node execution, and debugging — running on realtime and unrealtime engines, deployable to PC, web, and game consoles without touching infrastructure.
Every build runs the same twin-agent sequence. The 4D timeline mission is the latest addition to the run.
NITRUS speaks the language of node graphs, corpus execution, and engine bindings — not just static exports.
Every scene NITRUS builds is exposed as an editable node script — pull it into your own repo, version it, rerun the pipeline anywhere.
Deployed 3D and 4D scenes publish automatically to a shareable game library entry — and can be pushed to the marketplace from there.
Push finished game and avatar projects straight to the AL-NITRUS marketplace, then cross-post the listing to other marketplaces without rebuilding it.
Every rank includes the full node pipeline, marketplace publishing — and your first four full game builds, free, on any rank.
Your first four full 3D/4D games, built and deployed free.
For developers shipping full 3D/4D scenes to a live build.
Shared pipelines and infrastructure for a full game team.
Your first four full 3D/4D games are on the house — prompt, deploy, and publish straight to the marketplace.